AI Insights · Timothy · April 2023
Top 5 Slime Games on iOS in the US for Q1 2023
Explore the performance of the top 5 slime games on iOS in the United States during the first quarter of 2023, with insights on downloads, revenue, and active users.
The first quarter of 2023 saw interesting trends in the performance of the top 5 slime games on iOS in the United States. Data from Sensor Tower provides a detailed look into weekly downloads, revenue, and active users for these apps.
Super Slime Simulator by Dramaton LTD experienced fluctuations in both weekly downloads and revenue. Weekly downloads peaked at around 38K in early January and saw a gradual decline to approximately 22K by the end of March. On the revenue front, the app started the quarter with around $1.2K, dipped slightly in mid-January, and then rose to about $1.7K by late March. Weekly active users also showed a downward trend from 223K at the start of the quarter to 181K by the end.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw a notable rise in weekly downloads early in the quarter, reaching a high of 30K in late January. However, downloads decreased steadily to around 5.2K by the end of March. The number of active users followed a similar pattern, peaking at approximately 24K in late January and dropping to about 14K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had a relatively stable performance. Weekly downloads hovered around 4K throughout the quarter, with a slight dip to approximately 3.4K in late March. Revenue was modest, with a peak of $526 in the last week of March. Active users remained consistent, starting at around 16K and ending the quarter at approximately 12K.
Makeup Slime Game! Relaxation by Shanze Shafique maintained a steady download rate, averaging around 3.5K downloads per week. Active users also showed consistent engagement, starting the quarter at 172K and ending at around 159K.
Lastly, World of Slime Simulator Games by Solid Apps INC displayed a varied performance. Weekly downloads peaked at 4.9K in late January and saw a decline to approximately 3K by the end of March. Revenue showed a steady increase, starting at $853 and reaching $1.3K by the end of the quarter. Active users increased from around 4.5K to 4.6K over the same period.
For more detailed insights and analysis, visit Sensor Tower.